As it is coming to the final couple of weeks of the project, I thought it would be fitting to start finalising and polishing the level.
A nice ambient effect I added to the scene was some dust particles, I created this by making an emissive material with opacity which I would use as the base dust particle.
Combined with this, I added a material instance with many parameters which helped me control the particle when it was set in the Niagara system.
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Dust sample from level |
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Dust sample from light |
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Dust material with parameters controlling certain aspects of the particle |
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Dust in Niagara system made with the Hanging Particulates setting |
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