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Games production: Professional Practice (Week 9)

As it is coming to the final couple of weeks of the project, I thought it would be fitting to start finalising and polishing the level.
A nice ambient effect I added to the scene was some dust particles, I created this by making an emissive material with opacity which I would use as the base dust particle.
Combined with this, I added a material instance with many parameters which helped me control the particle when it was set in the Niagara system.

Dust sample from level


Dust sample from light


Dust material with parameters controlling certain aspects of the particle


Dust in Niagara system made with the Hanging Particulates setting


To add some additional interest, I created a Mayan stone slate which I added to the level, it adds some more narrative along with the jade artefacts to show that John is an avid collector of the Maya and intents to collect more, maybe on borderline obsession of becoming famous like what happened to the explorers of Tutankhamun in the 1920s. 


To help the authenticity of the slate, I sourced the texture from the following link - https://en.wikipedia.org/wiki/History_of_Mexico#/media/File:Cancuenpanel3.jpg
By user: Authenticmaya-commonswiki
I created an alpha from the sourced image and used it as a height stamp to texture my work.


Generated alpha which I could use for height and AO



Texturing slate inside substance painter where I hand painted edge cracks and wear to help this stone material be more believable.

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