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Self directed - Primary research texture gathering

This year I wanted to enhance my workflow, whether it is to speed it up or to help the texture quality.

I discovered the usage of substance sampler and how it can be utilised to create photoreal textures from images.


Here is an example of photo references I gathered, varying from bricks, to metal and pavement. It would be good to have a material library on hand as I can switch out the materials if needed.


Here is an example of me implementing one of my brick textures into the substance designer workflow, where it is accurate and photo-real, in addition, I can add more features to it within sampler, such as dirt, change the height and ao info. etc.

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